class RW_Damage extends tfweapon
	HideDropDown
	CacheExempt;

function AdjustTargetDamage(out int Damage, Actor Victim, Vector HitLocation, out Vector Momentum, class<DamageType> DamageType)
{
	if (Damage > 0)
	{
		if (!bIdentified)
			Identify();
		Damage = Max(1, Damage * (1.0 + 0.1 * Modifier));
		Momentum *= 1.0 + 0.1 * Modifier;
	}
}

defaultproperties
{
     MinModifier=-3
     MaxModifier=5
     AIRatingBonus=0.030000
}
